Jumpstart 3rd Grade Mystery Mountain

JumpStart Adventures 3rd Grade: Mystery Mountain
The current (2007) cover of JumpStart Advanced 3rd Grade
Developer(s)Knowledge Adventure
Publisher(s)Knowledge Adventure
Producer(s)David Fratto
Designer(s)David Fratto
Bernadette Gonzalez
Barton Listick
Rob Wrubel
Programmer(s)Miguel Canales
Artist(s)Bonnie Williams
Writer(s)Doria Briddle
Robert Nashak
David Fratto
Composer(s)HaleSong Music Productions
Randy Hale
SeriesJumpStart
Platform(s)Windows, Macintosh
ReleaseDecember 2, 1996
Genre(s)Educational/adventure
Mode(s)Single player

JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen years after its initial release on December 2, 1996. On June 6, 2003, it was included as the 'Fundamentals' disc of JumpStart Advanced 3rd Grade.

Plot[edit]

The End of the World as We Know It: You have to prevent this in Jump Start Adventures 3rd Grade Mystery Mountain and JumpStart 6th Grade. Fetch Quest: Most games in the series, especially those for third grade and over, are basically a series of these. Four-Fingered Hands: Jo Hammet and all the other characters in JumpStart 5th Grade. Redump - disc images information. JumpStart 3rd Grade: Mystery Mountain - Utility Belt Toolbar First, you'll need to get into the Mountain Mansion but Polly Spark has Changed the Locks! The user must therefore play a game resembling Simon with the door panels in order to get inside after Ringing the Doorbell.

Set in a retro-futuristicuniverse, the game concerns Polly Spark, the bratty daughter of an apparently very wealthy inventor, and her attempt to alter history so that her inane answers to a history quiz she failed will be correct. To do this, she sends twenty-five reprogrammed robotsback in time and, with her father conveniently away on a business trip, she takes over Mystery Mountain, the literal 'mountain mansion' where she and her father live. The goal of the game is to help Botley, the robot assigned to keep Polly under control, save the world by retrieving each of the twenty-five robots and bringing them back to the present.

Gameplay[edit]

A game in the JumpStart series of Edutainment Games. The plot is somewhat weird. An Uncle Pennybags/Omnidisciplinary Scientist character named Professor Spark for some reason lives in a Raygun Gothic Elaborate Underground Base built inside the mountain of the subtitle. His daughter Polly is a Royal Brat who may be best described as a Diabolical Mastermind version of Veruca Salt. JumpStart Adventures 3rd Grade: Mystery Mountain integrates math (addition, subtraction, units of measurement and column multiplication), English (spelling, grammar and sentence structure), history, geography, life science, earth science, art styles and music scores into a learning adventure. A third grader named Polly Spark and her 25 time.

Each of the game's twenty-five missions (one for each robot that must be rescued) begin with the user selecting one of Polly's questions from the TransQuizzer. On the TransQuizzer, Polly's teacher Ms. Winkle poses a historical question, and Polly gives a surreally humorous answer. Polly then appears on a monitor to state which robot she has sent back in time for the question and to list the four Mission Clues that need to be found for the mission.

Botley, using his powerful sensory device, then determines which games need to be played in order to retrieve the needed Mission Clues. Once all the Mission Clues have been collected, the user will still need to collect an increasing amount of Invention Points in order to be allowed to enter the Time Machine Mission Control. The amount of Invention Points required to enter the Time Machine gradually increases over time.

Once inside the Time Machine Mission Control, the user has to get past the Wheel of Invention in order to acquire a Time Key and enter the Time Machine itself, though Polly has apparently reprogrammed the Wheel so it's not just a quiz, but rather a quiz show called 'Pollywood Squares.' Here, Monty Monitor quizzes the user with questions that provide the point in time where Polly has sent the missing robot and which eventually reveal the correct answer to Polly's original test question.

3rd

After this activity is completed, the user enters the Time Machine and travels back in time to retrieve the robot and bring it back to the present, where the rescued robots are deposited in an area called the 'robot roost.' After the robot has been rescued, the user begins a new mission by selecting another question from the TransQuizzer. The game continues in this manner until all twenty-five robots are returned to the present.

Cast and characters[edit]

  • Jeannie Elias as Botley the Robot, Polly Spark, and Ms. Winkle
  • Tony Pope as Professor Spark, Mort, Bothoven, Maestro Trombot, Egbert, Monty Monitor, Biosphere Probe, and Observatory Narrator #1
  • Patricia Lentz as Mrs. Beasley and Observatory Narrator #2
  • Lathan Crowe as Frankie
  • Buster

Activities[edit]

  • The Front Door
Jumpstart

The First Floor[edit]

  • The Kitchen
  • The Art Gallery
    • The Professor's Virtual Collection
    • The Painting Gallery
  • The Music Hall (A.K.A. Concert Hall)
  • The Jumbo Electro Generator Room

The Second Floor[edit]

  • The Biosphere
  • The Shrinking Machine Room (A.K.A. Shrink-O-Matic)

The Third Floor[edit]

  • The Observatory
  • The Robot Maze (A.K.A. Robot Obstacle Course)

The Time Machine Room[edit]

  • The Wheel of Invention (A.K.A. Pollywood Squares)
  • Professor Spark's Time Machine
  • The Robot Roost

Reception[edit]

References[edit]

External links[edit]

Wikiquote has quotations related to: JumpStart Adventures 3rd Grade: Mystery Mountain
Jumpstart adventures 3rd grade mystery mountain walkthrough
  • Review from Epinions which includes summaries of the game's activities
  • JumpStart Adventures 3rd Grade: Mystery Mountain at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=JumpStart_Adventures_3rd_Grade:_Mystery_Mountain&oldid=1027574871'

'JumpStart' is a series of educational games produced by Knowledge Adventure. The series is distributed as 'Jump Ahead' in the United Kingdom.

Games in the 'JumpStart' series are designed for a variety of ages, from infancy through preadolescence. The games combine adventure, puzzles, and problem-solving, and typically feature a printable progress report. In general, 'JumpStart' games designed for younger children are more common/plentiful then ones for older children and tend to include more activities than those for older children.

Mountain

As in the Learning Company's 'Reader Rabbit'/'The ClueFinders' series, there is a clear divide between the products for second and third grade. The games for second grade and under typically feature anthropomorphic animals in bright, colorful settings, while the games for third grade and over feature principally human characters, with a villainous character who must be thwarted, in considerably less colorful settings. Though the divide is quite evident, there is some overlap, especially in the games for second and third graders. Additionally, villainous characters sometimes appear in games for second grade and under (such as Dr. O in JumpStart Advanced 2nd Grade).

Originally, each grade level had its own character or set of characters. For example, in games for preschoolers and pre-kindergarteners, Casey Cat, Pierre Polar Bear, Kisha Koala and Eleanor Elephant were featured, while in games for kindergarteners, Mr. Hopsalot the rabbit was featured. This seemed to have changed, probably in the early 2000s, and characters began to appear in games that were not directed to their original grade level. There is still some traces of the grade level system, however; for example, C.J. Frog and Edison Firefly were originally second grade characters, and in 'JumpStart Advanced 2nd Grade', they are prominent, though characters from other grade levels do appear.

History

The original JumpStart games were created between 1994 and 1998 with a few upgrades. In 2000, all games were given new covers and a second disc. In 2002, most of the games were changed and given the title 'JumpStart Advanced'. In 2003, all JumpStart Advanced products were given 3 disks and in 2007, 4 discs.

The JumpStart Advanced products

Currently, the only games officially in the series are the JumpStart Advanced products that range from Preschool, Kindergarten and Grade 1 to 4. As of 2007, each package (except for the newer 4th-6th Grade one, with 3 different Fundamentals and 5 discs) includes 4 discs, one disc that includes the actual game called 'Fundamentals' and 3 other discs providing fun but usually considerably less educational value. Some of the discs were sold previously in a different set, individually, and/or under a different title, so their original names are included in parentheses. Note: Recently, a new 'JumpStart Advanced Toddlers' set was released, but not much is known about it. It includes a graphic from the classic JumpStart Toddlers from the 90's, but it is unknown if it includes that product under a new name. It includes a 'School Time' disc, which may be the one included in the 2003 JumpStart Advanced Toddlers.

*'JumpStart Advanced Preschool' package
**Disc One - 'Toddler School Time' (JumpStart Advanced Toddlers 'School Time' disc)
**Disc Two - 'Preschool Fundamentals' (JumpStart Advanced Preschool)
**Disc Three - 'Language Club' (JumpStart Languages)
**Disc Four - 'Art for Fun'
*'JumpStart Advanced Kindergarten' package
**Disc One - 'Fundamentals' (JumpStart Advanced Kindergarten)
**Disc Two - 'Animal Field Trip' (JumpStart Animal Adventures)
**Disc Three - 'Arts and Crafts'
**Disc Four – 'Pet Playground'
*'JumpStart Advanced 1st Grade' package
**Disc One - 'Fundamentals' (JumpStart Advanced 1st Grade)
**Disc Two - 'Music' (JumpStart Music, a.k.a. JumpStart Learning Games: Music)
**Disc Three - 'Art Club'
**Disc Four - 'Pet Playground'
*'JumpStart Advanced 2nd Grade' package
**Disc One - 'Fundamentals' (JumpStart Advanced 2nd Grade)
**Disc Two - 'Field Trip Adventure' (Around the World, 2nd Grade version)
**Disc Three - 'Mystery Club Vol. 1'
**Disc Four - 'Pet Playground'
*'JumpStart Advanced 3rd Grade' package
**Disc One - 'Fundamentals' ()
**Disc Two - 'Far-Out Field Trips' (Adventure Challenge, 3rd Grade version)
**Disc Three - 'Mystery Club Vol. 2'
**Disc Four - 'Language Arts Challenge'
*'JumpStart Advanced 4th-6th Grade' package
**Disc One - '4th Grade Fundamentals' ()
**Disc Two - '5th Grade Fundamentals' ()
**Disc Three – '6th Grade Fundamentals' ()
**Disc Four – 'Math & Science Challenge'
**Disc Five - 'Language Arts Challenge'

All-Stars

In the 'Fundamentals' discs (the original game) in the JumpStart Advanced games for second grade and under, there is a feature known as the 'All-Stars'. The backbone of the feature is seven different 'learning styles'; supposedly, one is how the player learns best. Once the user first types in his name on the sign-in menu, a screen appears featuring all of the JumpStart characters for second grade and under in 3D with the exception of Edison Firefly who flies under the characters and is in 2D and does not have his own learning style, but instead is a button that is pressed when the user is done answering a question. From there, the player can either click on any character to use it as his learning style or can take a quiz (a kind of personality quiz) to find out his appropriate learning style. As much as 3 answers can be chosen for each question. Usually, when the player plays an educational activity or game, a star will appear in the corner of the screen. When clicked, a sort of walkie-talkie pops up with buttons for all seven of the characters that represent a learning style. The one selected by the player or the learning quiz at the start will be selected first, though other characters can be clicked. The characters will give tips on the subject being practiced in the game based on their learning style (for example, Kisha Koala is 'the artist' and teaches using pictures). Some arrow buttons may be used to scroll through skills so other subjects can be learned about. An online version is available [http://shop.knowledgeadventure.com/JSA/profiler/learningstyle/jsprofiler.swf here] , though there are a few differences (for example, in the online version, the characters are in 2D graphics and it seems to be aimed towards the parent, not the student. Also, two learning styles are chosen in the end). In 'JumpStart Advanced 2nd Grade', the characters in the All-Stars wear sunglasses.

Below is a list of each character/learning style in All-Stars. Each character has a sort of title, such as 'team leader' or 'scientist'.

Casey, the athlete: A cat who first appeared in 'JumpStart Preschool'. In order to teach students, Casey often uses sports-related examples and sometimes jumps a certain amount of times to convey something. In the online quiz, if Casey is chosen as the student's learning style, it will say he teaches using bodily-kinesthetic intelligence. If the 'Learn more about Casey' link is clicked, Casey will be described as a ball of energy who loves sports and attention and hates growing up.

C.J., the scientist: A frog who first appeared in 'JumpStart 2nd Grade'. C.J. teaches using science and nature related examples and situations. In the online quiz, if C.J. is chosen as the student's learning style, it will say he teaches using naturalistic intelligence and is good at observing. If the 'Learn more about C.J.' link is clicked, C.J. is said to be fearless and to love adventure, mysteries and challenges. He is also said to secretly desire to be an international spy when he grows up.

Grade

Eleanor, the reader: An elephant who first appeared in 'JumpStart Preschool' whose tips are language arts and reading related. In the online quiz, if Eleanor is chosen as the student's learning style, it will say she teaches using linguistic intelligence. If the 'Learn more about Eleanor' link is clicked, Eleanor is said to often write, act in plays, dance, and talk. She is also noted to collect quotations, facts, and trivia and to own a tattered journal. She wants to be a famous writer someday. Frankie, the team leader: A dog who first appeared in 'JumpStart 1st Grade'. Despite being called 'the team leader', the tips he gives have little or nothing to do with leadership. Instead, he uses people and real-life situations as examples. In the online quiz, if Frankie is chosen as the student's learning style, it will say he teaches using interpersonal intelligence. If the 'Learn more about Frankie' link is clicked, it says that he tries to be a friend to everybody, sometimes gets nosy a bit too often but tries to find a peaceful solution, and would enjoy running for office upon growing up if there's enough bones and chew toys.

Jumpstart 3rd Grade Mystery Mountain Online

Hopsalot, the math whiz: A rabbit who first appeared in 'JumpStart Kindergarten'. His tips seem to be more straightforward than the tips of other characters. The online quiz says that Hopsalot uses numbers, logic, and problem solving to teach. In the online quiz, if Hopsalot is chosen as the student's learning style, it will say he teaches using logical-mathematical intelligence. If the 'Learn more about Hopsalot' link is clicked, Hopsalot is described as a genius who frequently invents gadgets, solves problems, and improves his vedgetable garden.

JumpStart Adventures 3rd Grade: Mystery Mountain Walkthrough ...

Kisha, the artist: A koala who first appeared in 'JumpStart Preschool', Kisha uses pictures to teach. In the online quiz, if Kisha is chosen as the student's learning style, it will say she teaches using visual-spatial intelligence. If the 'Learn more about Kisha' link is clicked, it says that Kisha is a sage and a philosopher as well as an artist. It also mentions that the only thing that she is really uptight about is a particular clumsy bear and curious cat that, supposedly, ruin her masterpieces. This is probably referring to Pierre and Casey.

Pierre, the musician: A polar bear who first appeared in 'JumpStart Preschool', Pierre uses music, songs, and sounds in his tips. In the online quiz, if Pierre is chosen as the student's learning style, it will say she teaches using musical intelligence. If the 'Learn more about Pierre' link is clicked, Pierre is said to love playing - both music and games. He is noted to find following instructions hard unless they are presented in a fun way.

Jumpstart Adventures 3rd Grade Mystery Mountain Mac

JumpStart Products Besides PC Games

Although JumpStart was originally a series of personal computer games, other educational products have been produced under the JumpStart name. For example, a large collection of books (with the majority being workbooks) have been created via Knowledge Adventure and Scholastic joining up. They have been manufactured for 4 grade levels: Pre-K, Kindergarten, first grade, and second grade. The workbooks feature characters from the particular grade level, though another kind of JumpStart book, 'JumpStart Readers' (storybooks intended to teach reading skills) sometimes feature characters from other grade levels. The workbooks also feature a sticker reward system and offer 'tips'. Some of them are still being sold on the Knowledge Adventure website [http://shop.knowledgeadventure.com/Departments/Workbooks.aspx here] .

There have also been a couple of video games for other video game systems, such as 'JumpStart Dino Adventure', a game for the Game Boy Color, and 'JumpStart Wildlife Safari', a game for the PlayStation. For information on 'JumpStart Dino Adventure', you can go to its Amazon.com page [http://www.amazon.com/dp/B00005NCBS here] . For information on 'JumpStart Wildlife Safari', you can go to its Amazon.com page [http://www.amazon.com/dp/B00005NCC8 here] .

JumpStart DVD games, known as 'iDVDs', have also been made by Knowledge Adventure. One of them, 'Frankie's Field Trip', is being sold by Knowledge Adventure [http://shop.knowledgeadventure.com/Departments/iDVDs.aspx here] .

ee also

*History of JumpStart products
*Knowledge Adventure

External links

* [http://www.JumpStart.com/ Knowledge Adventure's Official JumpStart Site]

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